| 1. | What is the recommended height for camera positioning 摄象机的推荐安装高度是多少? |
| 2. | There are two ways to access your preset camera position 有两种方法进入预置摄像机位置。 |
| 3. | Attach slope indicator below camera position 在摄像机下面装上水平仪 |
| 4. | The low camera position , which represents the point of view of a kid , adds a feeling of innocence to the films 推荐电影黑泽明执导的电影众多,本站特推荐几最佳及容易为初学者接受的作品给大家欣赏 |
| 5. | A camera position that is considered lower than normal eye level is often seen in ozu s films , that it has become his official signature 除此外,电影故事的深度和拍摄手法的灵活运用亦是他的成功之道。 |
| 6. | There are many filmmakers in hollywood , japan and europe that are good at storytelling and camera positioning , and i think they are all very good 我觉得无论荷里活日本或者欧洲都有很多好导演,他们说故事的技巧和镜头运用都很出色。我都很喜欢。 |
| 7. | While performance is a bit lower than using " traditional " billboards or sprites because of the frequent texture updates , impostors are updated to match your camera position , so they do look like real 3d objects 当在使用“传统”公告板或精灵的时候,因为引擎需要频繁的对纹理进行更新,性能相比之下一定受到影响,而视点替用特效的更新仅仅与你的照相机位置发生联系,因此它们更为象实时3d对象。 |
| 8. | The senior information person at the venue whose responsibilities include ensuring all commentators informational needs are met , and oversees mixed zone , information distribution , pre - and post - unilateral feeds . commentary area and unilateral camera positions 场馆信息经理的责任是保证评论员对比赛信息的要求得到满足,其服务范围包括监控混合区,信息发布,确定前/后单边报道位置,评论席的单边机位等。 |
| 9. | The cinematic techniques always include the use of non - moving camera , a camera position that is considered lower than normal eye level , tight framing composition and the use of ellipsis . in this paper , i will compare some of the thematic and technical elements between his two films , 黑泽明出身于东京,本是读艺术及绘画系的他,于1936加入电影圈任助导,后辗转获机会正式执导电影,首作为1943年的姿三四郎,此时的黑泽明还未于国际成名。 |
| 10. | The bump vs distance shader is a good example of how easy it is to add subtle and realistic shading effects to your renders by accessing information such as camera position in world space , and the distance from one point in space to another , and then using that information to drive bump map intensity 这个相对于距离凹凸的着色网络是一个好例子,通过在世界坐标里访问如摄像机位置的信息,和在空间里从一个点到另一个点的距离,它是如此容易地加一个微妙地和现实的着色效果到你的渲染中,并用这个信息去驱动凹凸贴图的强度。 |